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COMPUTER APPLICATIONS

This course will be introducing students to the world of Computer Generated 3-Dimensional drawings. The course will be taught with minimal handouts but there will be lectures and tutorial sessions for the students in order to experiment with the software. Students are advised to practice daily, as only through practice will they be able to understand and master the software. They are also encouraged to carry out self-research in regards to the other capabilities and more complicated features of 3DS Max and Revit Architecture. Students will also be taught the potential of “cross breeding” different softwares, in order to garner the necessary desired results for their visualisation work.

Learning Outcomes

1. Execute and implement 3DS MAX and Revit Architecture a design tool to create and modify 3-dimensional forms and surfaces.

2. Generate architectural drawings documentation using Revit Architecture

3. Produce photorealistic renderings of an architectural design with appropriate use of materials, lightings, cameras and context.

4. Enhance the visualisation outcome with appropriate use of post-production softwares such as Adobe Photoshop.

PROJECT 1- REVIT MODELLING & DOCUMENTATION

The building that I have chosen for my first project is Vermani House by Eleena Jamil Archietct

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PROJECT 2 - 3DS MAX RENDERING 

The third project involves the production of photorealistic still renderings using 3DS Max of the selected architecture design with materials, appropriate camera views and post-production enhancement on the visual outcome. The visualisation work would be assessed on the types and ways materials are used, types of lights and effects used to set up the scene, setup of appropriate camera views for rendering and skills of using post production tools to enhance the visual outcome.

By using back the building I used for first project - Vermani House, I've assigned materials and texture into the building through material editor and by adding bump map.

After selecting the desired interior and exterior view, further details are added by adding in the light effects and adjusting the exposure control.

load building from revit
add in materials to the building
create bump map for the material
add in bump map
create uvw map in modifier tab
scale the material under gizmo
add in lights from create tab
assign camera to the building
adjust the exposure control
edit the image precision for renderi
enable final gather
rendering

Exterior Rendering

Interior Rendering

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